The most obvious reason to convert materials for other games to Fantasy AGE is because you like the way Fantasy AGE plays as a game, but need ideas to fill your adventures. Let’s talk about the value of such an idea before we get into some tips on how to do it. The answers are not hard at all (though there’s an easy way and a hard way), and, of course, it depends. That makes me wonder, naturally, how hard is it to adapt adventures and settings from other game systems to Fantasy AGE? And, is it worth the effort? I definitely want to run more Fantasy AGE games, but my time is limited and it seems a shame to just chuck all my older gaming products. A lot of them are really cool concepts, from a tour through the waters around Freeport to more than a hundred Adventure Path volumes from my former employer. So, here I am the Fantasy AGE developer with tons and tons of d20 adventures sitting on my shelves.
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